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	<title>Comments on: Substantiation</title>
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	<link>http://www.allegedlyinteresting.com/2009/01/substantiation.html</link>
	<description>Infrequent loquacity.</description>
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		<title>By: Jason</title>
		<link>http://www.allegedlyinteresting.com/2009/01/substantiation.html/comment-page-1#comment-24</link>
		<dc:creator>Jason</dc:creator>
		<pubDate>Fri, 16 Jan 2009 10:20:00 +0000</pubDate>
		<guid isPermaLink="false">http://wp.allegedlyinteresting.com/2009/01/substantiation.html#comment-24</guid>
		<description>MMO RPGs are a different kettle of fish all together.&lt;br/&gt;&lt;br/&gt;I grant you, they have elements of co-op play, but they aren&#039;t designed with co-op as their primary focus. Yes, you can group-up in order to take out that Elite over in Thundercrack Woods who&#039;s head is worth a lofty sum to Sergeant Boff of The Crinkle Creek Watch, or you could join a raid party in your never-ending quest for the latest tier-set. The thing is that these interactions are not the bread and butter of the game. The thing that keeps people coming back is the accumulation of the latest &lt;i&gt;stuff&lt;/i&gt;. You&#039;re always chasing that last piece to complete the set, or the last few points of XP you need to *DING MUTHA*@*#ERS*.&lt;br/&gt;&lt;br/&gt;L4D is simply a shining example of co-op play. Other examples include the afore-mentioned Gears of War, Diablo II, Descent Free Space, Neverwinter Nights 1 and 2... The list goes on.&lt;br/&gt;&lt;br/&gt;My primary point is that co-op games are great and that there need to be more of them produced with the same care and consideration that has gone into L4D.</description>
		<content:encoded><![CDATA[<p>MMO RPGs are a different kettle of fish all together.</p>
<p>I grant you, they have elements of co-op play, but they aren&#8217;t designed with co-op as their primary focus. Yes, you can group-up in order to take out that Elite over in Thundercrack Woods who&#8217;s head is worth a lofty sum to Sergeant Boff of The Crinkle Creek Watch, or you could join a raid party in your never-ending quest for the latest tier-set. The thing is that these interactions are not the bread and butter of the game. The thing that keeps people coming back is the accumulation of the latest <i>stuff</i>. You&#8217;re always chasing that last piece to complete the set, or the last few points of XP you need to *DING MUTHA*@*#ERS*.</p>
<p>L4D is simply a shining example of co-op play. Other examples include the afore-mentioned Gears of War, Diablo II, Descent Free Space, Neverwinter Nights 1 and 2&#8230; The list goes on.</p>
<p>My primary point is that co-op games are great and that there need to be more of them produced with the same care and consideration that has gone into L4D.</p>
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		<title>By: Japh</title>
		<link>http://www.allegedlyinteresting.com/2009/01/substantiation.html/comment-page-1#comment-23</link>
		<dc:creator>Japh</dc:creator>
		<pubDate>Fri, 16 Jan 2009 08:45:00 +0000</pubDate>
		<guid isPermaLink="false">http://wp.allegedlyinteresting.com/2009/01/substantiation.html#comment-23</guid>
		<description>I guess you&#039;ll have to put aside MMO RPGs for the moment too...&lt;br/&gt;&lt;br/&gt;Maybe your post is less about the availability of co-op games, and more about just telling everyone how much you &lt;i&gt;&lt;b&gt;love&lt;/b&gt;&lt;/i&gt; Left 4 Dead?  ;)</description>
		<content:encoded><![CDATA[<p>I guess you&#8217;ll have to put aside MMO RPGs for the moment too&#8230;</p>
<p>Maybe your post is less about the availability of co-op games, and more about just telling everyone how much you <i><b>love</b></i> Left 4 Dead?  ;)</p>
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